Boss battle screen causes overall CPU usage to jump to 60% again, but still flowing smoothly.
The main level up screen (spending talent point) causes CPU usage to jump to 80%. RAM still holding steady, and game flow still smooth.
Collecting an adventure reward sent the CPUs back to 70%, but still no degradation in gameplay.
Some slow down when training a SS. The window for spending level up points was a little slow to load, but still came up within 2 seconds.
Boss battle attacks immediately followed by collecting adventure reward in the Keep: another jump up to 70% CPU usage. Memory usage still “flatlined” at 2187 MB, still lower by 400 MB - 600 MB. Seems indicative that hyper-threading was processing two “versions” of the game at same time.
Some slow down, all graphical in nature. Game is still crisply responsive though. Slow down seems mainly to affect the loading of different screens. Mind you, my computer has no dedicated processor for graphics (Intel HD integrated graphics). So a video board would likely fix this problem.
Sending out second batch of adventures. Noticing a slow down on the adventure screens. CPU usage around 50%, but RAM usage has climbed to 2600 MB for the first time.
Still working on that second batch, lag increasing. CPUs averaging about 70% now. RAM up to 2700 MB.
Game just crashed. Looks like Flash Player at fault. Sure enough….Adobe Flash Player is no longer an active process. Flash Player crashed, and game went blank.
Back in game, but game is acting weird. I cannot view result for a completed adventure. It kicks out before I can. Yet, it still shows the “view results” button when I try again.
Game all messed up, but straightening itself out. Cached or backed up content is old. Current content bounces back after a refresh. Figures….I’m on Valyria….the server others have had problems on with losing stuff. The good news: the lag is gone again.
Third batch of adventures. Again memory usage jumps to 2600 MB. Each instance of sending a SS on an adventure seems to use about 80 MB. This only happens after clicking the “Adventure” button, and peaks when the combat screen (where you choose your tactic) comes up. The system appears to have troubled freeing up that memory once the SS has been sent on his way. Only about 100 MB appears to free up. The rest slowly trickles down at a rate of 2 MB per second with some fluctuations with a 3 MB - 4 MB rise every so often.
While waiting on production, adventure, and quest timers, I totaled up all the active threads Chrome had in place. Combined, they are using 1230 MB out of the 2346 MB still in use. For a browser, that’s fairly high. I’m used to it being half that. So when the game is running normal before setting up adventures, the browser is still using 800 MB - 900 MB.
Memory stopped freeing up around 2340 MB. Despite early indicators, the game still seems unwilling to free up the last 300 MB, even when the game is idle on the main screen.
On the other hand, CPU usage has not maxed out since game was loaded. It has not gone higher than 70% over the last 2 1/2 hours.