Star Trek Timelines: How The User Experience Is Designed
Creating the user experience for an IP as well known and loved as Star Trek has been both a challenging and exciting task. The goal of the UI team at Disruptor Beam is to deliver an immersive game experience where the player feels like they are on the bridge of their own starship. We’ve taken a lot of inspiration from the LCARS interface system - which is basically the same look as the computers on the USS Enterprise D from Star Trek: The Next Generation - but have also modernized the look and feel for today’s gamers.
Our Senior UX Designer Colleen Nachtrieb shares a glimpse into the process!