In THE WALKING DEAD: MARCH TO WAR, players primarily interact with the world from their Base or the Map. In the Base, players will create resources, heal and train Survivors, manage their Council Members, aid their Community members, and build stronger structures. On the Map, players will find and interact with allies and enemies, supplies and Landmarks.
That’s not all players will find on the map. True to Disruptor Beam’s philosophy of building deeply authentic representations of the world in which their games take place, these maps will transport you into The Walking Dead in a way you’ve never before experienced.
Intricately detailed, the map of Washington, D.C. shows familiar Landmarks in wildly unfamiliar contexts. In nearly 200 square miles of playable space, you’ll find the White House, the Lincoln Memorial, the Washington Monument, the Pentagon, and many more iconic American images and locales. You’ll also find overwhelming evidence of a world gone wrong: smashed cars, vandalism, painted pleas for help, vividly realistic weather, walkers, battles, and more. The more hours you spend exploring this world, the more you will find to amaze you.
USING THE MAP
There are two Map interfaces in the game: the Overview Map and the Detail Map. Both provide important information about the player’s environment.
The Detail Map is a player’s guide to their immediate surroundings. Quickly identify Missions and their levels, available resources to scavenge, Walker Swarms, and nearby players - and whether they are friend or foe.
Missions are represented as brown diamond-shaped icons on the map. An icon containing a skull is a “Clear Walkers” Mission. These are smaller infestations of the undead. The number above the icon indicates the Mission level and relative difficulty of the Mission itself.
Missions with a package icon are “Supply Run” Missions. Again, the level and relative difficulty are indicated. Sending a party to clear either Mission type will grant rewards to the successful player.
Resource Nodes appear as tan diamonds on the map. Depending on the icon, these can be Food, Salvage, Lumber or Fuel. When a Raiding Party is sent to a Resource Node, it camps there and mines it until it has either collected all the available resources or filled its capacity to carry any more. When a player is scavenging a Resource Node, it will change color.
Green = a Resource Node occupied by the player
Red = a Resource Node occupied by an attackable player
Blue = a Resource Node occupied by member of the players Community.
Attacking a player will kick them off the node if the attacker is victorious. The victor then will occupy the node and begin scavenging.
These are larger, powerful groups of the dead. They appear as large purple diamonds on the map. Work with your community to send raiding parties until the Swarm is obliterated and receive huge rewards: or die trying.
Other players appears as badges with a portrait of the leader. Players in RED are potential enemies, players in BLUE are members of the player’s community, and GREEN indicates the player’s base.
THE OVERVIEW MAP
The Overview Map shows a God’s-eye view of the entire region. Easily locate Community members on the map, find Landmarks and gather details about when they can be occupied, or quickly enter map coordinates to move to a detail view of any point on the map. Navigate map either by typing in coordinates in the fields below the Overview Map, swiping across either Map, or tapping a person or Landmark on the Overview Map.
Learning how to effectively use both maps, and the items found on each, can make all the difference between living and dying in THE WALKING DEAD: MARCH TO WAR.
Stay alive out there!
THE WALKING DEAD: MARCH TO WAR is a forthcoming mobile game based on the hit comics by Robert Kirkman. Follow us on Facebook, Twitter, and Instagram, get detailed occasional email news by joining our Survivor’s List. Make sure to catch up on our blogs to see what you might have missed.