In tomorrow’s build, some of you might notice an intriguing addition to the AvA interface: a counter for Character Experience Points (XP). We are pleased to announce, as part of our upcoming Oracle Phase (Nov 1-3), you will be able to earn Character XP by sending actions in AvA. The updated interface is appearing now to allow us some advanced testing.
While an experimental feature of Oracle for now, “XP from AvA” will be made a permanent component of AvA—and tweaked as needed—in the future if successful.
How It Works
As of Oracle, for every action you take during an AvA phase, whether Battle, Trade or Intrigue, win or lose, you will be awarded a small amount of XP using the following formula:
XP Earned per AvA Action = XP MAX CAP / (34 * Player’s GP)
Player GP refers to the amount of Garrison Points you have, which is dependent on your level. So, as you might guess, the amount of XP per AvA action will vary based on their character level. Lower level AvA participants will gain relatively more XP than participants who are at high levels. The “XP Max Cap” is a cap that will limit the maximum amount of XP you can earn per AvA phase. It will be set initially at 100,000, but evaluated and changed as needed to maintain balance and fairness.
To give you an example of how AvA XP affects leveling, a player at level 10 would be able to earn a maximum of 33 additional levels in an AvA phase, while a player at level 500 could gain a maximum of 13 levels per each phase.
In case you are wondering, our design maesters are also exploring adding Character XP into Adventures and/or Tales. And if you’re curious as to what else we have in store for Oracle, please stay tuned. We’ll provide an update next week.