It’s been a while since we had an update on the future of Game of Thrones: Ascent, so we wanted to provide some context on what we’ve been up to and what’s coming up
First off, we’d like to apologize for the issues players experienced during the Bastard phase of AvA. As a tribute to everyone who battled through the bugs, we’ve created a special “Bastard Survivor” title available via the following link http://gota.disruptorbeam.com/play/special_offer/131 .
The past few months have been rocky for GoTA; we had some unexpected changes in the team that both slowed us down and prevented us from hitting the goals we set at the beginning of the summer. We realize this is giving some people the impression that GoTA is “dying”, and we’ve been a little too busy trying to keep content going out the door to do as much as we probably should have to allay those fears. We have no plans to stop supporting GoTA any time soon, and we’re actually hoping to be able to deliver more to you in the next months than we have in the past few.
With that in mind, we’ve brought on board some new talent explicitly to help us continue to support and maintain the game. The addition of the new volume is one of the first changes you’re seeing from them, but we’re working on more coming down the pipe, including:
Two new tales, The Breaker of Chains and The Three-Eyed Raven
The return of permanent item sales
Continued quest content in The Gathering Storm
Continued AvA phases, with balance changes and rotating superlatives
Improvements to the in-game economy balance (eg, tuning how much of what you get from where)
Quality of life improvements
You’ll note that none of the items listed include a rewrite of the game, or major new game systems. I fear that in past posts like this, I’ve fallen into the trap of not setting realistic expectations for the game, and that (among other things) has led you to understandably question a lot of the choices we’re making.
The reality is that GoTA is a more than three year old game, and while we’re committed to continuing to improve the game, release more content, and support our players who have already invested their time and money into the game, the business case for major overhauls is a hard one to make at this stage in the game’s lifecycle. Rewrites would involve large amounts of resources and long timelines, while the same resources applied more tactically with changes like improved filtering or a ‘revive all’ option can make positive changes in the game sooner rather than later.
That being said, just like you, we are looking forward to more to come! There are two more seasons of our favorite show to create content for, and two more books we are dying to read. On top of that, we’re excited to continue to enhance GoTA with new content, continued events, and ongoing improvements!