So. You made it. Good for you, lots of folks didn’t. But don’t think it gets any easier from here. No, it gets a whole lot harder.
Before you got here, it was starting to get pretty ugly. Three factions - Alexandria, The Kingdom, and The Hilltop joining together to overthrow the Saviors and their assh-le of a boss Negan. Then the giant herd swarmed everywhere, and suddenly we’re all fighting for our damn lives again. Newbies like you-no offense-who don’t know sh-t turn up, get bit, and join the ranks of the dead. And then, instead of teaming up to fight off the herd, you jerks start trying to kill each other.
So don’t look so shocked that nobody is happy to see you. They think they’re going to have to kill you. Twice.
But you look like you got some steel. I’ve been writing down some survival strategies. If you’re smart enough, you’ll follow them. If not, well, won’t be long before I’m looking clear through your newly installed third eye, and regretting this conversation we’re having now.
Anyway, I’m getting ahead of myself. You might just make it, kid. Here. Take this manual...and stay alive.
You are a Survivor, and you find yourself stranded in the Washington, D.C. area. Set among familiar landmarks, you’ll fight for your very life as you scratch just to get by. Scarce resources, hostile neighbors, unknown dangers are just some of what awaits you in the new world.
Set just before the “March to War” storyline in the comics, you’ll find familiar faces jumping in to help you--or maybe just help themselves. You’ll also find new faces as you build your community and your survivors.
Everything you do in your base is to prepare you for your interactions with the world. You’ll find some friends if you’re smart and if you’re lucky—but most everything out there is trying to kill you dead. Or undead.
Still, you’re all the way alive, and that’s better than most.
Out here, you’ll need to find allies and join up or form a Community. You’ll need to grab vital resources to supplement what you make and what your enemies take from you. You’ll need to complete Missions to earn rewards from your council. You’ll need to wipe out Walker Swarms before they make you one just more rotting biter. And you’ll need to ruthlessly put your enemies down before they come for you.
Think you can handle all that? Only one way to find out.
This is your refuge, your retreat, the place you hang your hat. It’s also where you store your resources, build your community of Survivors, heal your wounded, train your army, and plan your best path through the world.
Your base has two major areas: Living Quarters, which make up the left side of your base, and The Warehouse, which encompasses the right side.
Inside Your Base
Starting clockwise from the top, ignoring the rooms inside your base for the time being, are the following icons/information pieces:
Click the numbers below the image for more information
Player Icon/Power/Account Access
Staying logged in to your Disruptor Beam account is the best way to ensure that your purchases and in-game progress is protected. Click “Account Management” to log in, or link to your Facebook account.
This screen also allows you to optimize your device performance by adjusting graphics, resolution, and sound volume to your preferences.
The number listed under this your total POWER. This POWER number is used to determine your ranking on the leaderboards. The sum of each member of your Community’s power is used for the Community Leaderboard. Increase your power by leveling your Survivors and Council and improving your base.
Finally, players can join Skybound’s Insiders list for a great collection in-game loot AND regular email from the folks who make The Walking Dead!
These indicate the amount of resources available for your use. These resources are expended when you HEAL or TRAIN your survivors, or UPGRADE your base. They are also attractive targets for other player…
If you find yourself running low on any particular supply, TAP that supply to explore your inventory. Open bags and crates of supplies to add to your reserves.
When you send survivors out on MISSIONS or SCAVENGING, it expends stamina. This meter indicates how much stamina you have at any given time. Your stamina automatically restores over time. If you run out, you will be unable to run Missions or send attacks until you enough has restored. During this time, you can still heal and train survivors, communicate with your Community, and build and upgrade your base.
Bullets are the primary trade currency of THE WALKING DEAD: MARCH TO WAR. Spend bullets in the market to obtain resources, powerups, and speedups, and defensive bonuses. You can purchase bullets by tapping the icon, or earn them by completing Council stories.
The face of the Council Member’s on which you are currently working will appear here. Tap the icon to get further details and see other Council Member stories. Completing these stories will help you explore the map, learn gameplay controls, and earn you more powerful rewards than by completing on-map Missions.
Click here to see new Daily Missions, Daily Mission status, Dilemmas, and Council Member Progress.
Every morning, Daily Missions reset. Each day, a new council member will be featured, allowing you to earn comic covers for that member by completing daily Missions.
This connects you to the leaderboard: see how highly you and your Community are ranked in the world. Also click here to access your Community member list, Message of the Day, and more.
Use this icon to enter your base from anywhere on the map, or to exit your base and search the map from your base. NOTE: You can also enter your base from the map by locating yourself on the map and tapping your icon.
This icon brings you to your inventory. This shows you how many consumable buffs you have at your disposal, as well as how many crates of resources you’ve earned but not opened. Using the button at the top of your inventory screen, you can filter to only see a specific type of item.
Visiting the market allows you to purchase additional buffs, transports, speedups, and resources with your available bullets.
There are a number of reasons you’ll receive messages in the game. Your survivors have returned from a Mission or scavenging. You base is under attack. Some of your survivors are near death and require immediate attention in triage. Disruptor Beam has sent important game-related information. Click on the icon and the indicated mailbox to read your mail. Be sure to claim any rewards in the message before deleting it!
This enables you to communicate globally with all other players in your game or locally in your community only.
Help! (only visible when requested by Community member)
A member of your community has requested help on a construction, research, or healing project. Clicking on this button will speed their efforts without additional cost to you. This will not appear until after you have constructed a Community Center
Triage Alert (only visible with Survivors in Triage)
If your base has been attacked and one or more of your survivors is near death, they will be held in triage for several hours. Tap on the Triage Icon, and then each patient to see the results of this emergency medical care. It is possible they will be stabilized. It is likely they will not, and you will need to act quickly to save their life in one of your infirmaries.
Note that triaged survivors must be IN an infirmary before the end of the twelve-hour countdown. They do not need to be fully healed by the end of the countdown.
Also remember: in this world, there’s hardly anybody who hasn’t been hurt. People learn to live with missing limbs. Losing a limb in triage will not impact a survivor’s abilities.
This is a quick link to your Broadcast Tower, where you can recruit Survivors to join you.
When you reach a high enough level, you will be able to build a Research Annex in your base. This allows you to undertake research projects which will improve your player’s stats. For example, you could chose to increase the gather speed of your gatherers or the accuracy of your snipers. Undertaking the right research might give you just enough of a boost to life you to the top of the pile.
These are your hospitals. You share plots for INFIRMARIES and RANGES in your base, and need to choose wisely how many of each to build. Too few infirmaries, and you won’t be able to heal all your wounded. Too many, and you won’t be able to train enough survivors to protect yourself.
To build an infirmary, tap an available plot (available plots increase as your level increases), decide if you want to build an INFIRMARY or a RANGE, review the cost and duration, and tap “Build.”
To heal a wounded survivor, place tap an INFIRMARY, tap “Heal” and select the survivor you wish to heal. A resource cost and a wait time will be assessed. The higher level and more injured a survivor is, the longer and more expensive the healing will be. Leveling up your INFIRMARY will reduce the duration and cost of healing your survivors.
To upgrade an INFIRMARY, tap it, and tap “upgrade.” Review the duration and the cost. If you have not fulfilled all the requirements to upgrade your INFIRMARY, you will see the missing requirements in red under the “requirements” section of the upgrade screen. Complete these items before upgrading.
If, at any point you decide you need to destroy an infirmary, you can do so by clicking it, choosing “upgrade,” and then selecting ‘demolish.”
RANGES are where your survivors train. Every ten levels, you will be able to assign a new skill to your survivor.
RANGES and INFIRMARIES share plots in your base. To construct a RANGE, click on a highlighted available plot, select “RANGE” from the available options, and select “build.” To increase the level of a base, select a RANGE with a green arrow in the lower left corner (these are eligible to upgrade), select “upgrade,” review the costs and duration of construction, and select “upgrade” again. Upgrading your ranges will allow you to train survivors more quickly at a lower cost.
Raiding Parties are groups you send away from the base: to scavenge, to complete Missions or to scout or attack other players. Clicking on this icon will show the remaining outbound and return time before the party reaches its objective or returns to base.
Available building parties are listed here. You start with one available building party, and can hire additional builders by paying them in bullets. Builders are needed to upgrade or create structures in your base.
INSIDE YOUR BASE
On the left side of your base are the majority of your LIVING QUARTERS.
Your headquarters is the nerve center of your whole operation. Investing in your headquarters will unlock your ability to fortify and upgrade the rest of your base. Also, the level of your headquarters determines your level in the game.
Don’t try and get too far ahead, though: just as leveling your HQ allows you to level up the rest of your base, you’ll want to level the rest of your base in tandem. You’re going to need a strong and productive warehouse, recruiting operation, council, and living quarters if you want any chance of surviving.
If your base is attacked, your fortifications take damage. Your HQ is where you can refortify. After a damaging attack, you will be able to repair your fortifications every thirty minutes until they are at full strength. If an attack reduces your fortifications to zero, you will be randomly relocated to another place on the map and your fortifications restored. Your injured or killed survivors and looted supplies are not restored with this move, however. You didn’t really think it would be that easy, did you?
This is your lifeline to the world, and how you grow your rag-tag band of survivors. As you upgrade your broadcast tower, you’ll be able to locate more specialized and powerful survivors in the world.
It’s important you build the right group. If you reach a group of survivors, and don’t find anyone you want to invite into your home, you have the option of selecting one and TAKING EVERYTHING. Remember, there are no absolutes like “good” and “bad” in the world. Hell, “dead” isn’t even an absolute anymore. There’s surviving, and there’s dying. You’re going to have to do things you never thought possible if you want to survive.
Here are your sleeping/living quarters. You need a safe and dry place for your survivors to get some shut-eye, or you won’t be able to recruit anyone. Upgrading your Survivor Barracks will allow you to recruit more survivors-and more survivors means more defense, scavengers, and more attackers.
Also, increasing the level of your Survivor Barracks will increase the maximum level of your survivors..
This is where the maximum level of your council members is decided. Your Council, mostly made up of familiar characters you unlock by collecting Comic Covers, are powerful allies who can make the difference between successfully completing raids and Missions and living as fodder for stronger players and Walker Swarms. You can also manage your council here, seeing how close you are to unlocking or leveling up your Council Members and what their talents are. Click on the Council Chamber, and then “Manage Council Members” to do so.
Your Research Annex is where you Research Projects are carried out. These projects boost your base-level skills in everything from accuracy to healing speed. As you upgrade your annex, the available research projects become more and more powerful.
Your community center is for members of your Community to get together and blow off steam. Having a Community Center also allows you to help other Community members speed up their base improvement, healing, or research projects. It also allows you to ask your Community to help you do the same. An engaged community can significantly reduce the amount of time your survivors spend doing these things in your base.
Infirmary and Range Pallets
These are where you can build your infirmaries and ranges. See our Interface section for detailed information on how to use these structures. [LINK]
The right-hand side of your base is made up of your WAREHOUSE and RESOURCE PALLETS. Your Warehouse is the headquarters of your production enterprise. As you improve it, you will be able to produce more of the resources you will need to improve the other structures in your base, as well as train and heal your survivors. Without sufficient resource production, your community will very quickly wither and die.
In your warehouse, you have plots where you can produce FOOD, SCAVENGE, LUMBER (level 10) and FUEL (level 15). Each of these resources are vital to your success: and vital to the success of other players. Upgrading your Warehouse increases the amount of each resource you can protect from enemy attack. The more you produce without spending, however, the more attractive a target you will be to other players. It’s critically important to find the balance between sufficient production to survive and rapid enough spending of resources to make enemies think twice about attacking.
One of the key features of THE WALKING DEAD: MARCH TO WAR is the Map. It’s how you find resources, locate allies, and identify, spy on, and attack enemies. It shows you where and how powerful the Walker Swarms are, where Landmarks are and how soon they can be claimed, and gives you a big-picture look at the world and what’s happening in it.
When you tap the “Map” button (bottom, center) from your base, it will take you to the detail view of the world. This shows your base and its immediate surroundings. You can navigate the area by swiping, and the green compass on the screen will always point toward your base and show you the distance you have scrolled away.
On the Map, the player’s base is highlighted in green. Green always originates from the player on the map. You may see bases in Blue. This is the base of a member of member in the same community as the player. This base can neither attack nor be attacked by the player. BLUE always symbolizes a Community member. These bases and their actions are always safe for the player.
In the image above, the RED icon indicates the base of a player who is NOT in the same Community as the player. They may be friend, foe, or neutral, but there is nothing to prevent them from attacking the player. NONE of the actions of this base are safe for the player.
You’ll also see a GREEN supply node. This is an OCCUPIED node. Occupied nodes follow the same color-coding scheme: RED is occupied by a person who is not in the player’s community. GREEN is occupied by the player. BLUE is occupied by a member of the player’s community..
You will also notice a set of BLUE lines with arrows pointing toward an unoccupied node. These lines indicate that a member of the player’s community has sent a raiding party to that node. Lines pointing away would indicate a player has recently vacated the node and that the raiding party is in the process of returning to base. These line will also appear for SCOUTING, ATTACKING, ZOMBIE SWARM RALLIES, and MISSIONS, and can be invaluable in setting your attacking and defensive strategies.
On the map, you will notice brown, diamond-shaped icons featuring either a skull or a package. The skulls indicate a “Clear Walkers” Mission. The package indicates a “Supply Run” Mission. The number by the icon indicates the level of difficulty of the Mission, with 1 being the easiest.
To attempt a Mission, tap the Mission icon on the Map. The following screen will appear:
For every Mission, you will need to choose a Council Member and at least one (but up to five) Survivor. As you fill your team, the success percentage will update. Selecting different Survivors of different levels and abilities will change this percentage. It is very important you become adept and selecting the right team for the Mission if you want to be successful.
Once you’ve selected your team, press “Send Raid.” Your team will deploy, and you will see on the map your marching lines. You’ll be able to see the direction your raid is headed, and if you tap your “Raiding Parties” icon on the left side of the screen, you’ll be able to see how long it will take for your party to arrive. If you’ve earned raid accelerations from completing other Missions, you can deploy them now. Tap on the arrows next to the raiding party you wish to accelerate, and select “speed up.” You will be taken to a list of options to deploy or purchase to accelerate the raid.
Once your raid reaches the Mission, it’s the moment of truth. If you’ve chosen the right party for the job, and they’ve done their job well, you will succeed in the Mission and earn great rewards. If you’ve failed in the Mission, you may still receive lesser rewards and your party will return home to lick its wounds.
In either case, your raiding party will automatically return when the Mission is complete. To see the results and claim your rewards, open your mailbox. Be careful not to delete a message until you have claimed the rewards it contains!
To quickly travel between Missions which will fulfill daily quests or other assignments, tap the “binoculars” icon on the right side of the map.
Scavenging works very much like Missions. On the Map, there are tan icons indicating food, salvage, lumber, and fuel. The number near the icon indicates the amount of resources located at that node.
To begin scavenging, tap a node. You will select a raiding party very much the same way you would for a Mission. Instead of success rates, however, you will see stats like “Power” and “Gather Speed” and “Capacity.” These will tell you how efficiently you will scavenge the node, and how well protected you will be while doing so. Once your party is set, select “send raid,” and off they go. Once they arrive at the node, it will turn green (indicating it is occupied by the player). The available resources will start to count down as the player collects them.
It may be tempting to fill your party with gatherers to maximize the speed with which you gather resources. Remember, though, that your party is likely to spend one or more hours scavenging this node and is vulnerable to attack the entire time. A balanced team of attackers, defenders, and gatherers may be your best chance of survival.
Once a node is fully scavenged or once the raiding party’s gathering capacity is reached, the party will return back to base, and you will receive a message indicating how much loot they collected. If you want your raiding party to return home earlier than that, simply tap the node they are scavenging and press the “recall” button. The party will return home with any loot it has collected thus far.
The Overview Map
Sometimes, you may want to see more than your immediate surroundings on the map. Maybe you are looking for a specific landmark, a member of your community, or you want to travel to a specific set of grid coordinates. In this case, you’ll want to use the Overview Map.
To do so, click the small “map” icon on the lower right side of the screen. This will bring you to a view of the entire District (a District is a single instance of the game which contains the entire map and many thousands of players. Other games call these “realms,” or “servers,” or “Shards.”) From here, you can find all members of your Community at any time. You can also see Landmarks and the amount of time they have left before they are capturable.
To travel to a specific set of coordinates on the map, tap anywhere. An X-Y input field will pop up from the bottom of the screen, prefilled with the coordinates you tapped. Simply replace those coordinates with the coordinates you want to see. This can be particularly useful if an enemy you want to attack is far away on the map, and you don’t want to spend much time scrolling.
Everything you do in your base and in your world is to prepare you for dealing with the people you will encounter. Some will be friends. Most will...not. If you’re going to have any chance of staying alive, you’re going to have to learn the difference, and quick.
One of the best jumpstarts you can have is to bring some friends with you. Start a Community, and recruit the people you want. There is strength in numbers in this world. And it is most definitely survival of the fittest.
Even in this world without a centralized structure, there are leaders. Unlock them, and they can become powerful allies in the world. While members of your council may be on the verge of war against one another, it’s important to remember that they have all survived against long odds and all have something they can teach you.
As you complete Missions in the world, you will collect COMIC COVERS for each member of the Council, including Rick, Negan, Carl, Hershel, Rosita, Andrea, and more. Collect enough, and you will unlock or rank up a Council Member. Each Council Member has a unique story to play through, with powerful rewards for completing chapters.
Leveling your Council Chamber in the game will increase the maximum level of your Council Members. You can train your Council Members in ranges like the rest of your Survivors, although they will have a different maximum level than your Survivors.
Meet Amira, Disruptor Beam’s first original character introduced to the world of The Walking Dead. Amira serves as the player’s guide through both early gameplay in THE WALKING DEAD: MARCH TO WAR as well as the crowded, chaotic Washington, D.C. area.
Amira’s attempts to navigate the politics of this brutal new world on the player’s behalf drives much of the gameplay, and she provides valuable insight into the machinations of Negan, Rick, and a myriad of other competing personalities and factions. But, like every character in The Walking Dead, she is human and fallible. Not all of her advice is perfect, and not all of her motives are always clear.
Like you, there are other Survivors trying to make it out there in the world. Unlike you, not everyone is a leader. Lucky for you, though, everyone brings some skills to the table. It’s up to you to decide how valuable those skills are, and whether you want to invite any given Survivor into your base.
You can recruit survivors from your BROADCAST TOWER [LINK] in your base. The level of your tower determines the amount of specialization allowed in your search, and the maximum level of Survivor you can recruit.
When you broadcast a recruiting message, you’ll be presented with a selection of Survivors from which to choose. Each has his or her own name, protraint, a CLASS [LINK], TALENTS [LINK] and a unique backstory.
Survivors come in four distinct classes, each with their own strengths and weaknesses.
Scavengers are built for scavenge. They are built for speed and avoidance. Gatherers are strong against SNIPERS and weak against ENFORCERS.
Enforcers are powerful soldiers. They’ll follow your orders with maximum brutality. Along with SNIPERS, If you absolutely, certainly need to kill a guy, send your enforcers. Enforcers are weak against GUARDS and strong against SCAVENGERS.
Want a strong defensive presence? Your guards are the way to go. They are weak against SNIPERS and strong against ENFORCERS
Patient and deadly from afar, snipers can lay in wait and wipe out your defenses before they even know they are dead. Strong against DEFENDERS, snipers are weak against SCAVENGERS.
The graphic below illustrates the strengths and weaknesses of each class:
As you play through THE WALKING DEAD: MARCH TO WAR, you’ll find that each aspect of the game requires some degree of experience and specialization to master. For example, you might notice that Clear Walker Missions are a breeze, but it takes you forever to get to and from Supply Missions. These are likely the result of the combination of Talents of your Council Members and Survivors.
Careful management of Talents can fully customize your band of Survivors and can make the difference between living large and barely getting by. Focus too much on combat and you might not be able to gather enough supplies. Invest too heavily in supply management, and your troops might be so slow in getting to and from Missions that you can’t keep up with the crowd in leveling your base.
For more information, read our blog post on talents.
Each Council Member brings with them a wealth of knowledge and experience to bolster your Survivors. Each of them also have particular areas of expertise, which if properly identified and used can make much quicker work of obstacles in your way. For example, Andrea gets the most out of any snipers she leads. Dwight is a master at attacking occupied nodes. Amira starts out strong against Clear Walkers Missions and becomes a Landmarks master. Paying attention to the talents of your Council Members and the talents they acquire as you collect enough Comic Covers to improve them is a critical part of being successful in the game.
While Council Members unlock pre-determined talents based on who they are, you get to influence the path your Survivors take. When a survivor is promoted enough levels, they will unlock a new talent slot, and you will be able to choose between talents.
Survivor talents all impact the Council Members leading their Raiding Party or provide a boost in one of six key attributes of the Survivor.
Depending on the rarity of the talent and the potency of its boost, talent icons are assigned a color:
To read about a talent, tap and hold on a talent icon.
Communities are groups of players and their Survivors who band together for the common good. One of the most important features of the game, Communities allow for strategic planning of attacks and defenses, allow players to attack Walker Swarms and enable the capturing and holding of Landmarks. In addition, they provide and important social outlet, avenue for advice and mentoring, and companionship in a deeply damaged and violent world.
Joining or Forming a Community
To JOIN an existing Community, tap on the Communities Icon on the bottom of the screen. You will be able to look through communities which are accepting new members and select one which looks like a good fit for you.
You can also search by Community name, if you know a particular community you wish to join, enter the name in the search box.
Please note that some communities may choose to moderate membership and that others operate on an “invite-only” basis. If you have applied to a moderated membership group, you will be notified when your request is approved or denied.
To FORM a community, click “Form a New Community.” You will be tasked with uniquely naming your community, providing a unique 3-letter identifier for it, and recruiting members. You can choose to leave membership open so that anyone can join, moderate members so that you approve individual applicants, or set to invite only, so that only people you invite can join.
The Community Leader or Officers designated by the leader can post a message of the day. All members can participate in Community chat by clicking the chat notification box in the lower left corner of the screen.
To leave a Community, simply go to your Community page and tap “leave Community.”
For more information, visit our blog post on Communities.
There’s no safe space here, snowflakes.
At the end of the day, it’s not the Walkers that are going to kill you and everyone you love. You’ve lived long enough to know how to deal with them.
It’s the other people, unless you kill them first.
Let’s face it: there just isn’t enough stuff to go around for everybody here. People have what you need: food, scavenge, lumber fuel. If you don’t get it, whatever it is, you’re going to die. So: you’d better learn to fight, and fight well.
The first thing to do is master the chart to the right.
Knowing which troops to send is almost as important as making them as strong as possible.
One good strategy for picking fights you can win is making sure you know what you’re going to face when you get there. To send a SCOUT, tap an enemy base and select “Scout.” A scout will leave your base (all of your troops remain home, but it does take up one of your raiding parties), BUT your target will be notified, giving up the advantage of surprise.
Upon arrival, your scout will note the number, strength, and class of defenders and any GARRISONS deployed to help protect this base, all of the juicy resources they have on-hand to loot, and then return home. You can see this information in your MESSAGES.
As you can see, the report tells us how many of each class are defending and what their power is (Note: Defenders are auto-selected and cannot be chosen at this time). By applying the chart above, and making informed decisions based on a character’s abilities and the boosts they give, you can give your attackers the best chance of victory. Note that the ”any given Sunday” rule applies here as in life, though: just because you have more powerful attackers appropriately deployed does not mean you will win every time. You will certainly have advantages, and have a much higher likelihood of victory, but there are no guarantees-especially if your opponent is a crafty defense master, hiding his or her true strength from your scout.
So you’ve scouted the enemy, and you think you can take her. To attack, tap her base, and select “Attack.”
Choose your Council Member and Raiding Party, and then click “send.” As your party arrives at the base, you’ll hear gunfire and see carnage. Soon, your party will come running home victorious or limping home, defeated.
Check your mail for your Battle Report. It has lots of information.
If you won, it will show you how handily. It will show the Survivors you matched up against, and their new power level. It will show the same for your survivors. Anyone dropped to zero is in immediate need of DEATH, and is in TRIAGE. Other injured players can be healed in infirmaries.
You DID build enough infirmaries, didn’t you?
Finally, it will show the amount of resources you looted and are bringing home with you.
If you were defeated, it will show the same information, except you will not have looted anything and will return home to lick your wounds and plot your revenge.
Defending your base is automatic. The AI determines your strongest defenders and deploys them. If you are being attacked, an unmistakable warning flashes on your screen - this could indicate incoming scouting or incoming attackers.
One way to supplement your defenses is by asking a community member to send a GARRISON to help defend your base. A GARRISON is simply a defensive Raiding Party which acts as a first line of defense against incoming attackers. If attackers survive their encounter with your garrison, they will continue on to attack your own defenders.
Garrisons show up on scouting reports, but can be deployed between a scout’s departure and an attacker’s arrival: if the garrison beats the attacker there, they will defend.
To send a GARRISON to defend a member of your community, tap on their base and select “GARRISON.” You will be directed to build your party. Garrisons last seven days unless recalled.
Triage and Death
When you signed up to lead a group of Survivors, you signed up to make the tough decisions. It’s very possible that a more powerful enemy will attack you repeatedly, bringing some or all of your survivors near to death. Can you save them all?
If a Survivor’s health is reduced to zero, they are sent to TRIAGE. Once there, they have twelve hours to be treated before they take the long dirt nap. You will be alerted to this by a flashing triage icon on your screen as well as by the receipt of a message in-game.
To triage a patient, click the triage icon.
Tap on a patient, and press Triage. It’s possible that your patient will receive medical care and be stabilized with some percentage of health remaining. THESE PATIENTS STILL REQUIRE AN INFIRMARY TO HEAL, but will no longer die if left unattended for twelve hours.
Other patients will not respond to triage treatment, and will require immediate medical treatment. Get them into an infirmary before the countdown timer ends, use a purchasable Triage Kit available in the Market, or say goodbye to this comrade in arms.
In THE WALKING DEAD: MARCH TO WAR, you are unlikely to survive very long unless you team up with other players in groups called Communities. Smart, strong Communities devise cooperative strategies, defend each other against attack, and work together to overcome obstacles. Among these obstacles are Landmarks: points of strategic value on the Map which can be captured and controlled by Communities.
There are three types of Landmarks: Small, Medium, and Large. Small Landmarks, like gun shops and libraries offer large amounts of a single type of supply to scavenge. Medium Landmarks are familiar places in the Washington, D.C. Area like the Lincoln Memorial. Finally, the largest Landmarks are the famous communities from The Walking Dead: Alexandria, The Hilltop, The Kingdom, and Sanctuary. Controlling these Landmarks with your Community will lead to untold riches-and a giant target on your back. Landmarks will open soon!
For More Information
This guide has meant to serve as a quick introduction to THE WALKING DEAD: MARCH TO WAR. There are an infinite number of ways to play the game, many of which we have not yet thought. We’re looking forward to seeing what you, the players, come up with as the game grows and you develop schemes and strategies to survive in this unforgiving world.
If you need technical assistance, there are in-depth articles on our zen-desk site. From there, you can also file a support ticket. Otherwise, be sure to check out our Facebook, Twitter, and Instagram pages and engage with the communities there. We encourage player-made Wikis, please feel free to search for one or start your own! For regular game updates in your email, subscribe to our Survivor’s List. Our blog will feature in-game milestones and news, best practices, game features and more.
Stay alive out there.
The MARCH TO WAR Council