Chief Executive Officer
Before founding Disruptor Beam, Jon built one of the first commercial games on the Internet, took a web content management company public, and grew a game advertising network to ten million people. He continues to disrupt the mobile game publishing industry through creative thinking and rapid iteration.
COO / CMO
Pete is an experienced videogame and entertainment executive who brings years of consumer marketing and operations experience to Disruptor Beam's mobile titles. A dedicated tabletop RPG player, he prefers to multi-class whenever possible.
Angela co-founded Disruptor Beam and continues to guide its development by managing an efficient, talented network of global artists. She is known for co-creating one of the first commercial MUDs (Legends of Future Past) and one of the world's first blogging engines (Eprise).
CTO / VP Engineering
Dave architects and codes for client and server, helping to coordinate development work on all our games. He's worked on everything from Medal of Honor to Boom Blox. When he's not putting out fires, Dave draws, plays drums and guitar, and keeps trying to conquer the piano.
Matt manages our Iron Bank like a Ferengi. Not one bar of gold-pressed latinum goes out without his approval. A Fuller always pays his debts.
VP Studio Operations
Chad is focused on the quality, scheduling and player experience at Disruptor Beam. He spends his non-worktime playing tabletop and video games.
Joey leads the design and strategic direction of our games. When he has extra time, he's nerding out on psychology, coding new game ideas, or apologizing for his polite Canadian accent.
Erin has led successful free-to-play games at mobile/social studios like Disney Interactive and GSN Games. She holds a Masters degree in Game Production and Management.