Chief Executive Officer
Before founding Disruptor Beam, Jon built one of the first commercial games on the Internet, took a web content management company public, and grew a game advertising network to ten million people. He continues to disrupt the mobile game publishing industry through creative thinking and rapid iteration.
CMO / COO
Pete is an experienced videogame and entertainment executive who brings years of consumer marketing and operations experience to Disruptor Beam's mobile titles. A dedicated tabletop RPG player, he prefers to multi-class whenever possible.
Chief Technology Officer
Dave architects and codes for client and server, helping to coordinate development work on all our games. He's worked on everything from Medal of Honor to Boom Blox. When he's not putting out fires, Dave draws, plays drums and guitar, and keeps trying to conquer the piano.
Vice President, Creative
Joey leads the design and strategic direction of our games. When he has extra time, he's nerding out on psychology, coding new game ideas, or apologizing for his polite Canadian accent.
Chief Product Officer
Trapper is a life-long gaming enthusiast, product leader, and startup veteran with a passion for building teams, businesses, and software experiences. He appreciates a good cocktail, is a Strava-addicted cyclist, and is a huge fan of all things science fiction.
Chief Financial Officer
Claire has served as a financial partner to creative and entrepreneurial teams as an investment banker, venture capitalist, and company executive. She prunes to chill and mentors a high school robotics team.