AvA VP Changes for the Hunter Phase

Hey everyone,

We updated you a month ago on some AvA VP changes that were coming. We took a phase off to listen to feedback and discuss the changes with some of our Alliances, and we’re ready to implement the changes for next phase.

You’ll see that these aren’t too far off from the changes we proposed - we’re going to watch how these changes affect the Hunter phase, and probably make further changes next phase.

 

The Hunter Phase

The next AvA phase will begin Tuesday, February 10th at 12:00pm EST. We’re calling this phase the Hunter phase! We’re pushing back the build by a day to give us some extra time to test our AvA changes.

 

Core Change

Most of the changes below hinge on the garrison ratio. For camps that have 5% or more of their garrison filled, you won’t see much difference. Most of these changes only come into effect when you or your target’s garrison drops below 5%.

So wherever you see the term “Garrison ratio,” it refers to your garrison compared to your max garrison size. Any ratio 5% or higher means you get the full benefit; only garrisons lower than 5% full begin to see fewer VP or spoils.

 

Spoil Drop Changes

Previous spoil drop rate: (Attacker Camp Level) x 5

New spoil drop rate: (Attacker Camp Level x 5) factoring in (Defender Garrison Ratio) with a maximum garrison reduction of 50% of the base drop rate.

 

Example:

I have a level 10 camp. I am attacking a level 10 camp that is defended by 100 Sworn Swords.

 

  • Base spoil drop rate: 50% (10*5)
  • Defender max garrison: 2520
  • Defender garrison: 100
  • Defender Garrison ratio: 3.9% (100/2520)
  • Adjusted spoil drop rate: 44%

 

More examples:

I have a level 10 camp. I am attacking a level 10 camp that is defended by X Sworn Swords.

 

  • Base spoil drop rate: 50% (10*5)
  • Defender max garrison: 2520
  • Defender garrison: 126
  • Defender Garrison ratio: 5% (126/2520)
  • Adjusted spoil drop rate: 50%

 

  • Base spoil drop rate: 50% (10*5)
  • Defender max garrison: 2520
  • Defender garrison: 30
  • Defender Garrison ratio: 1.1% (30/2520)
  • Adjusted spoil drop rate: 30%

 

  • Base spoil drop rate: 50% (10*5)
  • Defender max garrison: 2520
  • Defender garrison: 0
  • Defender Garrison ratio: 0% (0/2520)
  • Adjusted spoil drop rate: 25%

 

Hourly VP Changes

Base hourly VP has been increased by 10% across the board.

Previous hourly VP rate: (Base Hourly VP) * (Percentage Repaired)

New hourly VP rate: (Base Hourly VP) * (Percentage Repaired) factoring in (Camp Garrison Ratio) with a maximum garrison reduction of 50% of the hourly VP.

 

Example:

I have a level 20 camp. I am 100% repaired with 250 Sworn Swords garrisoned.

 

  • Level: 20
  • Repair: 100%
  • Base hourly VP gain: 37,996
  • Max garrison: 6000
  • Garrison: 250
  • Garrison ratio: 4.2% (250/6000)
  • Adjusted hourly VP gain: 34,830

 

More examples:

 

  • Level: 20
  • Repair: 90%
  • Base hourly VP gain: 34,197
  • Max garrison: 6000
  • Garrison: 250
  • Garrison ratio: 4.2% (250/6000)
  • Adjusted hourly VP gain: 31,347

 

  • Level: 20
  • Repair: 100%
  • Base hourly VP gain: 37,996
  • Max garrison: 6000
  • Garrison: 100
  • Garrison ratio: 1.7% (100/6000)
  • Adjusted hourly VP gain: 25,331

 

  • Level: 20
  • Repair: 100%
  • Base hourly VP gain: 37,996
  • Max garrison: 6000
  • Garrison: 0
  • Garrison ratio: 0% (0/6000)
  • Adjusted hourly VP gain: 18,998

 

Attack VP Changes

Previous attack VP rate: (Base Attack VP) * (Target Camp Level) * (Attacker Level vs. Defender Level)

New attack VP rate: (Base Attack VP) * (Target Camp Level) * (Attacker Level vs. Defender Level) factoring in (Defender Garrison Ratio) with a maximum garrison reduction of 50% of the attack VP.

 

Example:

I am attacking a level 20 camp from a level 20 camp with a Fight action.

 

  • Attacker level: 20
  • Defender level: 20
  • Base VP gain: 270
  • Level difference: --
  • Defender max garrison: 6000
  • Defender garrison: 300
  • Defender Garrison ratio: 5% (300/6000)
  • Adjusted attack VP: 270

 

More examples:

 

  • Attacker level: 20
  • Defender level: 20
  • Base VP gain: 270
  • Level difference: --
  • Defender max garrison: 6000
  • Defender garrison: 100
  • Defender Garrison ratio: 1.7% (300/6000)
  • Adjusted attack VP: 184

 

  • Attacker level: 20
  • Defender level: 20
  • Base VP gain: 270
  • Level difference: --
  • Defender max garrison: 6000
  • Defender garrison: 0
  • Defender Garrison ratio: 0% (0/6000)
  • Adjusted attack VP: 135

 

Here’s why we made these changes

 

First off, thanks to all the players, Alliances, and community members who put in feedback on AvA changes. I even got a chance to chat with some of you over Skype! With any big changes to competitive systems, it’s important to explain why we’re doing this.

The reason why we’re making AvA changes at all is because AvA was getting boring and unbalanced. Boredom is death in any online game. Our AvA players know our formulas, know the best ways to gain VP, and know how to game our systems for their benefit. It’s good to shake things up and address imbalances.

For the specific changes we outlined above:

Spoil gain: We’re making this change to reduce the large number of spoils gained by farming a low-level camp from a high-level camp. You’re still able to get spoils - but you’ll get fewer if the camp has a small garrison, or no garrison at all.

Hourly VP: This needed tweaking. We upped the overall hourly VP by 10%, and made it so that hourly VP doesn’t accrue as much when there’s no garrison, even if it’s fully repaired. You’ll need to defend your camps to get the benefit from them. When we would pull data from AvA, we’d see camps sitting there passively accruing VP while Aid attacks hit them and kept them repaired, with no risk for the camp owner. This change makes that harder.

Attack VP: Hitting a camp that was 100% damaged and had no defenders was an easy a way to gain VP. Given how easy it is to destroy camps and wipe garrisons, there needed to be consequences to repeatedly hitting a destroyed camp. You’ll still get VP, but VP will decrease as the camp garrison drops below 5% of the total garrison size.

 

Concerns

After we posted the first version of these changes, we heard a number of concerns about these changes.

 

“These changes don’t go far enough! You need to rework how AvA is built.”

You’re right. An AvA revamp is something we want to do this year. However, we’re not willing to let the status quo continue until we revamp the system. In order for AvA to be interesting, we need to shake it up periodically, and give our players something new to work with.

 

“These changes will prevent small Alliances from competing.”

Most of the awards that small Alliances win are awards that have specific criteria; Reaver, Gold Trade, Egalitarian Regime, and other awards give smaller Alliances a chance to win awards that are not pure VP gain. There is a valid concern here with smaller Alliances acquiring fewer VP than previous phases due to losing some hourly VP because their camps are thinly garrisoned. We’ll keep an eye on their VP gain during the Hunter phase, and adjust next phase if necessary.

For spoil gain by non-competitive Alliances, your base spoil drop rate is unaffected by your camp’s garrison size. You can attack to your heart’s content and acquire spoils at the same rate as before - assuming your targets have a 5% garrison level or higher. Even a 3% to 4% garrison level will give you a drop rate relatively close to your normal rate.

 

“You’re ignoring Sworn Sword death and killing - reward wounding a defending Sworn Sword!”

We’re concerned about introducing too much change at once. This a cool idea, but it requires some more thought, and introducing too much change at once would be difficult for both us to analyze and you guys to react to. It’s a possibility for another phase.

 

“What about Alliances winning because of defensive VPs?”

This was brought up by one of our top Alliances. After reviewing all VP gain for the Faith cycle, it’s not an issue (yet). Almost all of our top Alliances in VP gain saw just 5% or less of their VP come from defenses.

 

“We need AvA war reports for members.” “We need a rebalance on Sworn Sword death.” “We need Alliance camps to have more health / create a zero-sum VP game / etc.”

We hear you. Like I said above, an AvA revamp is something we want to do this year. When we revamp the system, these are all things we can consider.

 

Data, More Data, and Feedback

Once these changes go live, we’ll be pulling data regularly to see how the phase is progressing. We’ll also be watching the forums, reading feedback on Facebook, and chatting with our Alliances. You can also email me directly at alex AT disruptorbeam.com. While I’m not a designer, I do talk about AvA with the team regularly, as well as gather and review feedback, data, and suggestions.

Before we committed to these changes, we reviewed hundreds of millions of AvA attacks, thousands of AvA camps, talked to Alliances and Alliance members, and debated internally. They’re not perfect changes, but that’s why we’ll be watching, reviewing, and discussing the Hunter phase as much as you will, and continue making changes in the future.

AvA is never finished; we will always be reacting to and updating it as long as it’s in Game of Thrones Ascent.

 

Thanks for reading! You can give us your feedback in the feedback thread here.